Abstract

This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers’ Lounge. The research investigated how teachers learn to use Minecraft, the resources that support their learning journey, and the factors influencing their confidence in utilizing game-based learning tools. The findings highlighted the significance of collaborative learning environments, experiential learning approaches, and ongoing professional development opportunities for teachers using technology-enhanced tools like Minecraft. The study’s conclusions emphasized the transformative potential of integrating game-based learning platforms into classrooms, leveraging the synergies between social constructivism, game-based learning, and communities of practice to cultivate engaging, collaborative, and meaningful learning experiences. The insights from this research can guide educators in harnessing the power of immersive technologies, continuous learning, and innovative teaching.

Library of Congress Subject Headings

Minecraft (Game); Video games in education; Educational games

Date of Award

2024

School Affiliation

Graduate School of Education and Psychology

Department/Program

Education

Degree Type

Dissertation

Degree Name

Doctorate

Faculty Advisor

Paul Sparks

Included in

Education Commons

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