The Scholarship Without Borders Journal
Abstract
This scoping review examines recent literature on video games and leadership competency development to assess whether gaming can foster leadership development. The study discovered that the popularity of video games has increased and that they have the ability to enhance player leadership and real-world leadership skills. Video games can increase management, social, and creative skills, and their increasing complexity makes them beneficial for the study of leadership. There are existing structures in place for leadership development in the military and in the civilian sector, despite the fact that some studies have demonstrated their potential. This topic is relevant because the COVID-19 epidemic has enhanced the requirement for leadership in virtual workplaces. The conclusion of the study examines how video games might enhance leadership abilities.
Recommended Citation
Hao, Tianshi; Yin, Zhi; Chen, Siyuan; Lal, Anshu; Llamas, Jesse; and Llamas, Michael
(2024)
"Video Games as a Way to Facilitate Leadership Skills and Competency Development,"
The Scholarship Without Borders Journal: Vol. 2:
Iss.
1, Article 5.
DOI: https://doi.org/10.57229/2834-2267.1038
Available at:
https://digitalcommons.pepperdine.edu/swbj/vol2/iss1/5