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The Scholarship Without Borders Journal

The Scholarship Without Borders Journal

Abstract

Gamification, the incorporation of game design features into non-game environments, has been implemented in a variety of disciplines, including education, sustainability, language learning, and workplace transformation. According to research, workplace gamification enhances employee engagement and productivity. The gaming business has leveraged incentives and motivation to drive behavior and participation. This literature study assesses gamification's potential as a technique for leadership development and competency building. Leadership is characterized by a combination of personality characteristics, knowledge, abilities, and behaviors. Existing leadership competency analysis frameworks include emotional intelligence and taxonomies such as Gallup's "Strengths Finder." Through points, levels, and leaderboards, gamification has been found to boost student motivation and behavior in leadership training. However, it is noticed a clear scarcity in using gamification as a technique for leadership development. This review suggests that additional research is required to establish the usefulness of gamification in strengthening individual and organizational leadership competencies.

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